About Me

Who am I?

I’ve coded for as long as I can remember. Started on a Commodore 64 when I was about 10 years old. I still remember an old program of mine, it was a 3D maze. I was so bad back then, did not even know about functions, used gotos everywhere. I stopped working on it when I busted the maximum size for a program (you know … because of all the copy/pasted code …). With this background, all my focus has always been around computer science: every high school extra class, college, and university degrees, etc.

What I’ve always loved about computer science, is the sheer complexity around it. I’ve always been really good at seeing the interactions in a complex system (either between threads; processes; or whole systems). This gave me my direction for my Master’s thesis: compilers. It was one of the pieces of a program that I found had the most complex internal systems. So many things to do in a compiler, so little time to do it and yet so critical for the program.

Currently, I’m a backend developer at Ubisoft, working on various online services. Most of my work revolves around new features, performance improvement or simply debugging. With interactions between multiple services in an open environment, there is a lot of complexities to have fun with there.

I haven’t found time to work on personal projects (either mine or other open source projects) in quite a bit of time. The reason is really simple: I tend to procrastinate, never start the project or do a few lines and then move on to something else. Then, there is the Oh so many good games out there issue.

I plan on using this blog to make me accountable. I’ll post information about each project I start. I’ll also post a monthly report of what I spent my time on. This should give a bit more motivation on working on my projects.

Where to find me?

I’ve never really been a social network guy. Always been more of a getting stuff done guy. Still, you can find me on the following networks:

But the easiest way to contact me is to use the following:

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